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This article has been very helpful to me as well - I'm a self taught SketchUp user (designing signage) and have struggled to get nice curves - In the past, I've actually imported my curved objects as dxf files, with many points along the perimeter, to get them smoother than the sketchUp default - My hope is that there will be a solution in the future to have nice smooth curves without the massive file increase - Maybe a "pipe dream" but in my field, where scale is not necessarily as big as a building, I'm probably going to use the radius trick to increase the amount of sides I have rather than decrease and hope for not too many crashes. Septemat 12:53 What about introducing Bezier curves to SU? It would be the most waited feature for sure. The best would be to use a low number of surfaces when drawing and being able to increase the number of faces, maybe save it in ddifferent file, just to render it with the highest quality. Yes it's a great idea if you only think about Sketchup side but what about rendering quality?Īnd I completely agree to Visvambhara, unfortunately, after surfaces extrusion, impossible to change anything. It is a much more efficient way to do it.
![sketchup 17 follow me tool sketchup 17 follow me tool](http://1.bp.blogspot.com/_S57BC5oDY9s/Sl1OfgOrEJI/AAAAAAAAAzE/Kp5J8dYAiwk/s400/lines2tubes+03.gif)
And Dave is right! You can always make a copy of a separate elements and develop them in a new files where you want to show more detail. Lesser faces will not damage the present-ability of your model, believe me, but it will save you lots of nerves while working with the model. Even if you do render the image still most of the detail is not possible to see. If you do architecture most of the detail will not be seen when you show it to the client. My advice to everyone using SU: start your model with small faces right from the beginning. I was forced to reconstruct the whole thing to reduce the number of faces but it was a very painful process and it took a long time to complete. I started with 40s and eventually my model became too big to handle. This article explains what I have gone through. Carved pillars, arches and some other architectural elements. Hi everyone, I am completing the model of a temple with some traditional elements that most often can be seen in South India. If it suits you, can you please contact me? Thanks! I'd be very interested to see some of the mechanical modeling you've done - we're currently looking for some nice examples of MEP models to include in our gallery. Nice, Would be great if we could have an option to alter the number of segments - facets insitu, after the model has been constructed by means of dynamics?
#SKETCHUP 17 FOLLOW ME TOOL SOFTWARE#
James Ogston - 3D Design Software Expert - Architecture,Engineering and Construction Services I teach Sketchup and the first thing I tell to my students is "Think in Low poly" unless what you are modelling needs to be very detailed, this is a very important topic since not everydoby have a workstation and the model process can be slowed down a lot while populating the model with components.
![sketchup 17 follow me tool sketchup 17 follow me tool](https://aws1.discourse-cdn.com/sketchup/original/3X/c/8/c8a0123a05faa84f6a25f06ea20727b1a13ce5e6.gif)
For my use making highly detailed furniture models I find this substitution technique works quite well. When I also need to show close up details such as a molding profile, I'll create a separate profile with a higher entity count but I won't extrude it. I frequently find that for small radius curves such as round overs or other profiles on table top edges, as few as 3 or 4 sides on the arc is plenty. The file size increases a lot but final results are good enough to print close views of components with great detail However, while modelling mechanical components with Sketchup, sometimes I have to use 48s and 96s to obtain good smooth surfaces. I think this is very good for models with few details.
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I modelled a candelabra a couple of days ago that ended up a massive file.